6.4. Fonts
A native font object is used to represent an algorithm
for rendering script. Notice that a font is not
an indexed set of bitmaps! The current implementation
is using GDK fonts, which are X windows fonts.
I would like to drop support for X fonts and use the
superior TrueType technology, however it is more likely
multiple font kinds will be supported.
Fonts must be provided as native objects because
text widgets cannot be used properly without them.
Fonts are not yet implemented.