6.4. Fonts

A native font object is used to represent an algorithm for rendering script. Notice that a font is not an indexed set of bitmaps! The current implementation is using GDK fonts, which are X windows fonts. I would like to drop support for X fonts and use the superior TrueType technology, however it is more likely multiple font kinds will be supported.

Fonts must be provided as native objects because text widgets cannot be used properly without them. Fonts are not yet implemented.